Wednesday Generals

Tinkspinner Estate
The first job...
Days Two and Three, Week one the Red Winds

The party comes to the barkeep Woark and he lays out a job for them:
The estate of a recently deceased loremaster known as Tinkspinner has come into new hands, and the new owners want the main house and outlying buildings cleared of any monsters that might be a threat.
Setting out on foot following the Wroat river, the first day of travel is uneventful. The heroes make camp at the edge of the Buckland forest, Cuthalion goes on a hunt and brings back a deer.
On the second day, the party reaches the outskirts of the Tinkspinner Estate. Cautiously approaching, they inspect the first building, finding it to be a waiting/entertaining room full of mundane books and bottles of wine.
Next, the group attempts to pick the lock of the main house, but to no avail. Gashka searches the perimeter and finds a side door, unlocked. Weapons drawn, they enter the room to find a library. After searching for any important books, their investigation leads to a dining room. Finding nothing of use, a sound is heard behind a door. Careful and with weapons drawn, the party opens to door to be assaulted by giant rats.
Killing the vermin, the party looks into the next room to find a pantry with a majority of the foodstuffs rotted or eaten. Searching the rest of the house, the heroes head upstairs. Several sleeping quarters are found, and it becomes apparent to the party that the previous owner was of small stature, being either gnome or halfling. After looting what small treasure was tucked away in cupboards and under beds, the heroes set out for the next building…

The Adventure Begins...In Wroat City
Second Session
Day one, Week one of the Red Winds

The heroes converge unknowingly in the streets of Wroat City.
Archaeologist Konrad Curtz is searching for work as well as clues to a mystery involving his family.
Vithur, alchemist in a traveling merchant caravan, looks for potential customers of his wares.
Gashka, Cleric of Sarenrae, quests for a temple of her faith in the wake of her home temple being destroyed.
Sorceress Zophia pursues knowledge of her abberant bloodline.
Cuthalion, ruffian on the run, decides to lie low in a new town.

Vithur, Konrad and Cuthalion coincidentally find themselves on the doorstep of the Flying Serpent Inn. The latter two looking for work, they question the burly barkeep Woark. The svirfneblin, though, finds comfort in a mug of ale and a game of darts.

The half-orc cleric successfully finds of a temple of her deity, but finds the complacency of her fellow priests unsettling. She explains the incident of the destruction of the temple, and the clerics are concerned, but leave poor excuses as they invite her for a pitcher at the Serpent.

The sorceress finds a local shopkeep selling books, magical knickknacks and the like, and discovers a tome detailing information about abberant powers and the planes. Buying the book and finding a quiet park to read, she learns that the name known to plague her family, the Dehichugtlo, has the powers and capabilities told to her by her aunt. Also, she learns that a local loremaster outside the city is an expert on the subject. Unfortunately, she doesn’t know how to find his estate, and looks for a room for the night. Her search brings her to the Flying Serpent.

Vithur, feeling lucky, takes on a dart-throwing bet with a local drunk. After taking several of his coins, the drunk thinks Vithur is cheating. The argument leads the two outside, and a crowd follows. An altercation begins, and Vithur succumbs to the fists, Konrad and Cuthalion step in, only to be confronted by the man’s friends. After a small scale fight outside the bar, the heroes win. The barkeep is impressed with the party’s skills, and says he has work…

Starting the campaign
The first session

This section will have (hopefully) regular postings by me of the story thus far. Comments can be made and clarifications by you guys if I missed something.

The first session will be for character creation, backgrounds, questions for the GM, etc.


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